Optimized Triangle Mesh Compression using Prediction Trees

نویسندگان

  • Boris Kronrod
  • Craig Gotsman
چکیده

Recently, a wealth of algorithms for the efficient coding of 3D triangle meshes have been published (e.g. [1,2,4,5,6,7,8]). All these focus on achieving the most compact code for the connectivity data, resulting in between 0.7 and 2 bits per triangle on the average. The geometric data, i.e. the vertex coordinates, are then coded in an order induced by the connectivity code, which is probably not optimal. This is a pity, as the geometric portion of the dataset dominates the code.

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تاریخ انتشار 2000